let canvas;
let x, y;
let stepx, stepy;
function setup() {
// put drawing code here
canvas = createCanvas(windowWidth, windowHeight);
canvas.position(0, 0);
canvas.style('z-index', '-1');
background(255);
button = createButton("Image Speichern");
button.mousePressed(saveImage)
button.position(windowWidth - 180, windowHeight - 50)
x = width / 2;
y = height / 2;
}
function draw() {
// put drawing code here
stroke(0);
strokeWeight(1);
point(x, y)
stepx = random(-1, 1);
stepy = random(-1, 1);
x += stepx;
y += stepy;
}